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Devlog
Boss UI and Trailer Realization
June 23, 2023
by
Gonçalo Galante
#Game Features, #Trailer
At MOJO one of the feedbacks we had about the Boss fight, was precisely that there was no Boss life displayed. So the UI was developed this to show the player the Boss life in a bar. Also the trailer...
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Boss Fight and Final Report
June 23, 2023
by
tometaro07
In this last week, we did the Boss battle, fixed the bugs that it had, also animated it and gave it a health bar. We think that the boss still needs some tweaking as with the health bar the boss seeme...
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MOJO showcase
June 23, 2023
by
gveiga
This week we had the opportunity to showcase our game at MOJO. It was very fun interacting with the players of our game and seeing them struggle with our traps but still being motivated to reach the e...
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Level Design Sketches and Camera Fix
June 16, 2023
by
gveiga
Made sketches for the Level Design for Book 1, which consists of Chapter 1, 2 and 3. Also fixing the camera movement so that the player can see platforms under him...
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Mage Class
June 16, 2023
by
tometaro07
Mage class implemented which includes a magic bolt attack and an Area Of Effect knockback attack. Also implemented all the animations for this class. To complement the mage abilities it was also imple...
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Potions, Abilites UI, Finish Level, and Seller NPC
June 16, 2023
by
Gonçalo Galante
Fixed some bugs related to UI, implemented the potions UI and the system behind it; the UI for the abilities of each class, a finish level system, and the seller NPC system and UI...
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Archer Class
June 10, 2023
by
tometaro07
Archer class fully implemented, which includes 1 arrow shots and 3 arrow shots with different shooting strenghts. It also includes changing arrows for fire arrows which will have different interaction...
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Menu Loop, Books UI and Loop, Level Select, and Main Cutscene
June 10, 2023
by
Gonçalo Galante
Implemented the Menu loop, the main cutscene when the play button is pressed, and the Level selection system that connects the narrative to the game by clicking the Books. (Book UI and Loop)...
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Boss Battle
June 09, 2023
by
gveiga
Combat for regular enemies is now done and started working on a Boss Battle . I am using Finite State Machines to implement the different actions the Boss can take, this can be done through Unity, her...
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Dodge and Environment Interactions: Knight
June 02, 2023
by
tometaro07
Dodge for knight class was implemented, which includes a knockback and directional attack blocking. Also implemented movable and breakable objects...
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Features implemented
June 02, 2023
by
Gonçalo Galante
#Game Feature
Implemented a Chest feature, a Pause Menu and an Interaction Signal to show that an item is interactive...
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Peer Feedback Session
June 02, 2023
by
gveiga
This week we had a Peer Feedback Session where we showed our low-fidelity prototype to other people and vice-versa. This was an overall great experience as we got the opportunity to get on the spot fe...
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Fixed some prototype version bugs
May 31, 2023
by
Gonçalo Galante
1) fixed NPC Dialogue box unscaling for different screen resolutions. 2) fixed disfigured NPC words and the fact that you have to let the NPC talk the whole text. 3) fixed the Trap Arrows not disappea...
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Menu, UI, HP system, Collectables and Traps
May 27, 2023
by
Gonçalo Galante
Implemented a quick menu, the hp system and UI, the collectables system and UI, and some traps like an arrow trap and spikes...
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Knight Attack and Animations
May 26, 2023
by
tometaro07
Knight Slash attack was implemented as well as idle, running and jumping animations...
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Player Movement
May 26, 2023
by
gveiga
Player movement is now done, featuring: Variable Height Jump Wall Jumping Wall Slide Coyote Timer Faster Fall and a Max Fall Speed Running Acceleration now uses Lerping or Linear Interpolation for a m...
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Core Gameplay Loop and Game Modes
May 19, 2023
by
tometaro07
The core gameplay loop was defined as well as the secondary loops. We also defined the 3 game modes that will be present in our game...
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Documents updates (features)
May 19, 2023
by
Gonçalo Galante
#Design Document, #Tech Document
Since the narrative has changed and the player now makes a sort of switch between skillsets, some updates had to be made to the tech report and the design report. The main features of the game were up...
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Game Narrative Update
May 19, 2023
by
gveiga
Update on the game's narrative You no longer play as the three heroes, instead you play as the historian that gets inside the story of the books. The game mechnanics and core actions will remain the s...
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Game description
May 12, 2023
by
tometaro07
Created the initial tweet: " Uncover the hidden tale of a oppressive faction's downfall with a historian's guidance! Play as a knight, archer, and mage in a 2D action platformer set in a medieval worl...
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Game's Core Actions
May 11, 2023
by
gveiga
So... What can you do in this game? You play the story of 3 heroes, the Knight, the Archer and the Mage in a 2D Action Platformer game. Here i will share some of the core actions of each hero. -------...
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Design Document updates
May 11, 2023
by
Gonçalo Galante
#Design Document
Started the Design document by writing the Introduction section and writing the Game Core Experience section...
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