Peer Feedback Session
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This week we had a Peer Feedback Session where we showed our low-fidelity prototype to other people and vice-versa. This was an overall great experience as we got the opportunity to get on the spot feedback about our game and we got a lot of new ideas after it.
Main topics that need to be worked on:
- Camera: the current camera doesnt display lower ground when we are on a higher platform.
- Damage Balance: the traps in the prototype were dealing too much damage for the hp that the player had (4), this will be fixed by changing damage values, gradually upgrading player HP and having a dash mechanic.
- Movement: wall jumping feels a bit clunky, this should be fixable after tweaking some colliders, jumping feels too high.
We are happy with the feedback we got and it was a lot of fun watching the others play our game.
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Last Page
Medieval-based Combat-focused 2D action platformer with some puzzles, where you play as a knight, archer, and mage.
Status | In development |
Author | gveiga |
Genre | Platformer, Action, Adventure |
Tags | 2D, Fantasy, Pixel Art, Singleplayer, Unity |
More posts
- Boss UI and Trailer RealizationJun 23, 2023
- Boss Fight and Final ReportJun 23, 2023
- MOJO showcaseJun 23, 2023
- Level Design Sketches and Camera FixJun 16, 2023
- Mage ClassJun 16, 2023
- Potions, Abilites UI, Finish Level, and Seller NPCJun 16, 2023
- Archer ClassJun 10, 2023
- Menu Loop, Books UI and Loop, Level Select, and Main CutsceneJun 10, 2023
- Boss BattleJun 09, 2023
- Dodge and Environment Interactions: KnightJun 02, 2023
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