Peer Feedback Session


This week we had a Peer Feedback Session where we showed our low-fidelity prototype to other people and vice-versa. This was an overall great experience as we got the opportunity to get on the spot feedback about our game and we got a lot of new ideas after it.

Main topics that need to be worked on:

  • Camera: the current camera doesnt display lower ground when we are on a higher platform.
  • Damage Balance: the traps in the prototype were dealing too much damage for the hp that the player had (4), this will be fixed by changing damage values, gradually upgrading player HP and having a dash mechanic.
  • Movement: wall jumping feels a bit clunky, this should be fixable after tweaking some colliders, jumping feels too high.

We are happy with the feedback we got and it was a lot of fun watching the others play our game.

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