Boss Battle


Combat for regular enemies is now done and started working on a Boss Battle.

I am using Finite State Machines to implement the different actions the Boss can take, this can be done through Unity, here's a sneak peak picture for how things are going.Boss State Machines

So what actions will the Boss have?

  • Dialog - same dialog of the NPCs we showed in the prototype.
  • Attack - Sequence of 3 strikes.
  • Spin Attack - Rotational attack while moving.
  • Jump Attack (Jattack) - he jumps then strikes the ground with his weapon, this is a stronger attack
  • Idle - When talking or waiting.
  • Walking - When moving to the player.
  • Taunt - to make fun of the player.

Get Last Page

Leave a comment

Log in with itch.io to leave a comment.