Boss Battle
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Combat for regular enemies is now done and started working on a Boss Battle.
I am using Finite State Machines to implement the different actions the Boss can take, this can be done through Unity, here's a sneak peak picture for how things are going.
So what actions will the Boss have?
- Dialog - same dialog of the NPCs we showed in the prototype.
- Attack - Sequence of 3 strikes.
- Spin Attack - Rotational attack while moving.
- Jump Attack (Jattack) - he jumps then strikes the ground with his weapon, this is a stronger attack
- Idle - When talking or waiting.
- Walking - When moving to the player.
- Taunt - to make fun of the player.
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Last Page
Medieval-based Combat-focused 2D action platformer with some puzzles, where you play as a knight, archer, and mage.
Status | In development |
Author | gveiga |
Genre | Platformer, Action, Adventure |
Tags | 2D, Fantasy, Pixel Art, Singleplayer, Unity |
More posts
- Boss UI and Trailer RealizationJun 23, 2023
- Boss Fight and Final ReportJun 23, 2023
- MOJO showcaseJun 23, 2023
- Level Design Sketches and Camera FixJun 16, 2023
- Mage ClassJun 16, 2023
- Potions, Abilites UI, Finish Level, and Seller NPCJun 16, 2023
- Archer ClassJun 10, 2023
- Menu Loop, Books UI and Loop, Level Select, and Main CutsceneJun 10, 2023
- Dodge and Environment Interactions: KnightJun 02, 2023
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