MOJO showcase


This week we had the opportunity to showcase our game at MOJO.

It was very fun interacting with the players of our game and seeing them struggle with our traps but still being motivated to reach the end of the levels.

Feedback was great, people loved the art style and the dificulty of the game. The major negative point was that enemies were too easy to kill (they were being one-hitted at the time). Another feedback that we got was that people wanted more levels, because we introduced levers, boulders and levitation, they wanted to see this in action with more complexity. At MOJO we showed a demo version of the game having only the core functions of the game, that could one day be explored more deeply.


Thanks for following and playtesting our game!

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